After all, everyone knows the series of games “Witcher”, is it not true? These are wonderful Polish games created based on the book cycle of the authorship of the authorship of Andgea Sapkovsky. World fame and very popularity haunts many games, so they are trying in every possible way to repeat this success.
Some are especially eager to repeat it.
It was such a mischievous seeker of luck that Pavel Lesnyak turned out to be. This is a Polish writer, who suddenly got into the head that his reading, like Sapkovsky’s texts, is suitable for embodiment in the form of a game. Well, commendable ambitions. But Pavel, probably, was familiar with the history of the creator “Witcher”, who sold the rights to use his universe for only 10 thousand dollars, so I decided not to repeat such a mistake. He put on his personal studio, which was called Layopi Games, and gave the employees a simple task – to transfer one of his books to the video game format.
The choice of the writer fell on the Romanov cycle about Desmond Pierce, which has three volumes: “Equilibrium”, “Shock” and “Chaos”.
I admit honestly, I haven’t read it and not going.
Devil`s Hunt is a game of playing, unless, of course, there is such a word, the first book is “balance”. Probably, in the future, numerous sequels were planned, but, alas, somehow did not grow together. But I already run in advance.
Those same books
Those same books
Those same books
Layopi Games studio, having received a literary source and a little money in her hands, set to work, embodying the dreams of Pan Lesnyak. Of course, the studio had no means to create something large-scale, so it was decided to create a linear action from a third party.
Excuse me, but I can’t call it a sieger, even though the game is trying with all my might and tries to resemble Devil May Cry.
The engine was chosen the most suppressed and understandable in the Unreal Engine 4 industry. The work went through the stump of the deck, which I will definitely tell you about, but I still got to the release like the game. The project was published on September 17, 2019, exclusively on personal computers. Later, the developers promised to release the game on the PlayStation 4 and Xbox One, but something went wrong.
In fact, a lot went wrong, but I will talk about this at the end of the material.
No one liked the game. The press on Metacritic set the project an estimate of 47 points, and users are only 5.7 points. The situation is no better in Steam: only 41% of positive reviews based on a sample of four hundred reviews. They scolded everything: a fresh plot, breaking off at a half -word, boring battles, multiple controversial gamed decisions, sluggish animations and numerous bugs. In general, wherever you spit – everywhere a jamb.
I first met the project on the release, believing in this Polish DMC, but dropped after the second boss. The last straw of the first passage was a very funny bug: during the battle with the leader, the music was banal, which was due to which I had to wave in silence. Together with other problems of the game, this was a decisive fact, and I did not want to spend time on the project further. But now, after a few years, I still decided to interrogate the game and understand whether I deservedly demolished it from a hard disk.
Spoiler – yes.
But now I am ready to admit that there are multiple virtues in the project, so we will have something to talk about. In general, I think it’s time to finish with the entry and start the review.
Greetings, Fantik and I am glad to present a detailed Devil`s Hunt review.
There will be a lot of spoilers ahead, so be careful.
The narrative begins with a nightmare that has taken off the main character. In it, he wanders around the flaming city and meets the multiple creatures of unknown origin everywhere. He himself is also a not quite ordinary person: he attacks evil spirits using his fists, covered with some kind of infernal protection. Having wandered around the destroyed city, the protagonist stumbles upon a huge demon, kills him and wakes up.
So now let’s get acquainted. The main character’s name is Desmond Pierce and his life was clearly a success. He lives in a beautiful apartment in Miami, has a cool car and prestigious work in the company of his father, which he, by the way, is late, due to the fact that he overslept. The main character gets to the place of work and will already recover on the spot with a father, who obviously for some reason does not like his son. In a fit of quarrels Richard, and that’s the name of the elder’s pier, dismisses his son and he is angry leaves.
Desmond calms down, since at work the light did not agree with the wedge, and he still has plans for this day. Firstly, it is necessary to make a marriage proposal to a girl named Kristen, and, secondly, to successfully perform underground boxing battles.
After all, all rich millionaires want to get in the face in a dirty basement, is it true?
The first thing goes well and Kristen agrees to marry Desmond. The battle also moves perfectly, and Desmond devotes the saw-a fighter who came from somewhere without any problems. But the saw does not want to give up. Suddenly he gets up, his eyes light up yellow, and he gives noble cuffs to the protagonist. All this is seen by the father of Desmond, calling him a disgrace. Second time in a day.
Listen, uncle, do not overeat, and so the head hurts.
Desmond goes home, where another shock awaits him: in his bedroom he caught Kristen with his best friend Embr. The latter is mumbling something there, trying to explain, but then it starts to run. Desmond leaves for him. All events experienced during the day roll on him with a huge negative tsunami, and he decides that such a life is useless to him, after which, passing along the bridge, sharply turns the steering wheel to the side and sits in the sea.
That’s just Desmond, contrary to everything, did not die. He comes to his senses on the shore and sees some strange man in a hood and with a bunch of scars. He mutters something there, and then Desmond falls somewhere. As it turned out, straight to hell. Having drove a little there, Desmond meets the same man again. Sawyer – the minister of Lucifer himself provides them. He leads the protagonist to the dark lord. Desmond wants to return back to his rich life, but Lucifer only amuses this. The soul of the hero now belongs to the fallen angel. He offers desmond work. The protagonist is announced without problems, since this is his only chance to be on earth again, albeit on a short leash. Now he is an executioner – a demonic hunter whose task is to find sinners on Earth and send their souls to hell.
Having reappeared in the world of the living, Desmond immediately goes to his friend in order to kill him for betrayal. Despite all attempts to explain, Desmond Coldly kills embryu. But this does not quench anger inside him.
But once reflected, you need to take up work. The first assignment of Desmond in the role of the hellish executioner will be the murder of a sectarian who decided to subjugate the strength of hell. Sawyer looks after the protagonist and guides him, teaching the wisdom of skill and control over the demonic appearance. After the successful completion of the task, a saw appears, which also turns out to be an executioner. Yes, not simple, but a higher rank. He controls all the other executioners in the territory of the Miami district and is a direct chief of Desmond. They immediately show hostility to each other. After some time, Desmond is a vision of a very strange content. In it, a mysterious stranger calling himself Muriel calls Desmond “Savior and Destroyer” and orders to find himself.
Clearly, another is not like everyone else. Understand.
Vera comes home to Desmond – the young demoness, passing him a new task. He needs to kill Dragan – the owner of one of the nightclubs Miami. He worked for hell, but brought his tenants, as a result of which he should be eliminated. The protagonist was already ready to kill the target, but then the draga said about Muriel. The protagonist is trying to get out of the goal of what he knows, but then a saw appears and kills a man, threatening something like that and desmond. The next day, the protagonist goes to Kristen’s house, so that everything to tell her and establish a relationship again. Soyer finds him there and reports for trying to return to human.
You can’t drink, you can’t smoke and you can’t sex either. And why such a life?
After that, a saw appears and gives another task. It seems very simple, but in reality it turns out to be a trap. The goal is guarded by angels, led by their leader of Aldo. Dismonde was not ready to meet with feathered ones, so he received sharpening in a belly and went back to hell.
Of course, he does not die, for death itself saves him. But the protagonist meets a very important demon named Belial. He can return Desmond back to the world of people, but only for a small service. We need to get into Lucifer prison and save Belial’s assistant named Agares from there. And he is still the dog and, during his salvation, fraudulently forces Desmond to go out to battle with the guardian of the prison – a huge dangerous creature. Well, we deal with the monster and take Agares to Belialel, who kills his servant, dropping into the Lava River.
Belial is struck by the skills of Desmond and, before sending to Earth, gives a special mark, thanks to which the protagonist can now withstand even angels. On Earth, Desmond receives a new task from a saw. You need to pick up your soul from some girl. Desmond arrives at the place and it turns out that this girl is Kristen. Of course, the hero is not going to kill her. Instead, he follows her home, protecting from other executioners. Vera appears and almost orders to kill his friend, since he has no choice, because he completely belongs to Lucifer.
You can see, small, go for a walk.
Desmond renounces his duties and gets to the house of Kristen, where he demonstrates her new opportunities and tells everything. Surprisingly, she easily accepts him as he is now. Desmond decides to give the girl under the protection of the angels whose headquarters are located, you will not believe, in Miamia.
And the screenwriter is not bad. Comfortably did everything like that, you won’t dig.
Heroes come to the bird’s office, where they meet with their leader – Gabriel. Desmond is ready to talk with Lucifer on behalf of birds in exchange for protecting his beloved. Angels have a different position. They will protect the girl only if Desmond renounces the underworld and joins them. The protagonist does not have time to make a decision. Embry runs into the room, which after death became an angel. Through telepathy, he informs Desmond that on that fateful night he was influenced by the demon.
What he wanted to tell us about. But no, nafig listen? It is better to kill right away. Well done, desmond, head two ear.
The protagonist understands that everyone turns it as they want, adjusting all the events to one or another side, and makes the decision not to choose the parties anymore. They went all the fuck. Embry leads Kristen, promising to protect her, and Desmond goes to the roof, where he converges in a battle with Aldo and kills him. After that, Desmonda covers again with a vision.
Brother, you would have tied with these drugs, by God.
On the concept, faith looks even cooler. In the game, the developers could not in the face.
On the concept, faith looks even cooler. In the game, the developers could not in the face.
In the next vision, Desmond is again in the city from the first sleep. He sees that the defense of demons is commanded by a saw. The villain is glad that the protagonist renounced Hell, because thanks to this, Lucifer’s patronage slept from him. Saw drops the protagonist into hell.
The hero comes to himself in a hell prison – a place that even demons are afraid of. They hold the guilty executioners here. A saw and Soyer appear. The first in paints tells the hero about how to torment him, and the second with some hints and signs reports how to escape from here. Desmond dumps from this place, simultaneously learning that Muriel was once kept in this kutuzka. Finding Soyer, they have a very unexpected dialogue. It turns out that Desmond was a foregone conclusion to become a savior or destroyer before birth. Soyer recommends talking about this with his father and provides the last service – sends to Earth.
The protagonist goes to the office of the father of his father, and he says that yes, indeed, shortly before the birth of Dzmond, he made a pact with Lucifer. Of course, all for the sake of wealth. Richard also opens the veil of secrets over what this mysterious title “Savior and Destroyer” means. It turns out that only the desmonda is able to persuade the scales of the scales in the war between the angels and demons in one direction or another. But Desmond does not want to make any election. He wants to follow the path of Muriel and preserve neutrality.
Hungry, your mother, sabotage running in the maze.
Father supports Desmond in his endeavors and recommends talking again with Gabriel, so that she prompted where to look for Muriel’s blood, because with her you can track the latter. Although reluctantly, the leader of the angels tells where to look for blood. Desmond sends to a forgotten tower – a place in the dark depth of hell. The protagonist finds blood and goes to Lucifer with it in order to offer the deal. He wants to bargain security for his friends in exchange for help in finding a fugitive. Lucifer, on the other hand, only mixes a similar maneuver, because in his kingdom no one dares to dictate the conditions for him.
What should be a https://noverificationcasinos.co.uk/review/lucki-casino/ nerd to think that this maneuver will work. Turn off with the devil in hell ..
Lucifer throws Desmond to Satanael – a gigantic demon in the guise of a snake. The hero runs away from him, after which he meets with Vera, who suddenly decided to help him. She teleports him to an unknown place that turns out to be … a vision of the future? Flashback? Sick fantasy? Dick Understand what is happening at all. Information in the corner of the screen tells us that this is Jerusalem, and the date is unknown. In short, decide for yourself what it is.
I do not care, like a scriptwriter.
Having got out of this place, Desmond is in our world. The saw took Embry and Kristen hostage and is preparing to kill them. He calls the saw for the battle one on one, where it prevails. After that he takes his friends, and they are leaving for a sunset together in order to find Muriel. This is how Devil`s Hunt ended.
And read the continuation in books, because there will be no more games. Such things.
The analysis of the plot
Well, after passing the campaign, I still have double feelings from the narrative component. Let’s start with a good piece. The story is really intriguing. Although this is a typical teenage fantasy, a competent presentation makes you feel good. The thing is that each character speaks some kind of riddles. Like, his time has not yet come. He must fulfill his purpose. He needs to be there and there. Everything is a foregone conclusion and all that.
This, you know, as in the "Lord of the Rings". "At the dawn of the fifth day, wait for me from the east". Nothing is clear, but intrigues that there will be such.
And I, you know, somehow got involved that I even wondered how it all would end. It is a pity that nothing ended and there are a lot of questions unanswered. But these are already, details. The main thing is that during the passage the game at least somehow carries. And it also has a good ENT. Angels and demons integrated in the life of ordinary people who do not even notice these daily battles between them. They live among us, remove offices, engage in capture and protection of human souls and weave other subcover intrigues. There are people who help demons. There are people who help angels. There are people who are trying to curb the power of hell, without concluding any agreements. There are people who go to the service of Lucifer, thinking that a piece of power will fall for them for this. Hell also has its own hierarchy with prisons, senior demons, executioners and executioners of executioners. This is great. It can be seen that the author crushed a little with brains before building his books. I came up with something, and not just dumped the flow, it is not clear what. But on this the positive aspects of the narrative end.
Let’s go about the characters right away. Complete hopeless darkness. Immediately reject a bunch of characters who did not have enough screen time. That is, almost all. Soyer, Lucifer, Muriel, saw, embryra, Kristen, Richard. All these heroes have too few replicas in order to be at least something from themselves. So, banal images, no more. But, most importantly, images clicked in the bad sense of the word. You have met them dozens in popular works for consumers under 14 years old. Do not believe? Well, let’s go along them. Soyer – a wise and cruel mentor. He is both on the side of his bosses, and on the side of the hero. And all because he, although an executive subordinate, is still fair. Lucifer – charming evil in the flesh. All so smiling and, it seems, friendly, but at any moment ready to demonstrate who is the main one here. Muriel – mysterious is not the same as everyone whom everyone seeks to find. Saw – a villain who, for an unknown reason, hates the main character. Just because. No premises, no conflicts. Nothing. Just hates.
I probably didn’t like the jacket.
Embry is a useless friend of the main character, without whom it is just nowhere. The protagonist will carry such a character behind him as an old suitcase without a pen. For what? And because there will be some kind of twist further with him. Either he will betray, or he will save or make a sandwich. Don’t know. But he was introduced into the plot only so that he then did something important there. Kristen is a typical lady in trouble. Useless, stupid, but all so sweet and loving. All that boys like 12 years old in books. May turn out to be a traitor or the second part of the prophecy. We also saw this. Well, Richard. A father who never loved his son, but there was a reason. And he was fenced off from his son with a mental wall in order to protect. As soon as his son recognized everything, the father destroys this wall and begins to help in every way, protect and generally love.
Admit in two things: firstly, I’m right, and secondly, this is really a cliche.
On the concepts of Kristen looked better. However, the concepts were different (watch 4 photos)
On the concepts of Kristen looked better. However, the concepts were different (watch 4 photos)
On the concepts of Kristen looked better. However, the concepts were different (watch 4 photos)
On the concepts of Kristen looked better. However, the concepts were different (watch 4 photos)
We saw all this in the "sabotage", "fifth wave", "hungry games", "running in the maze" and other teenage novels. Just all this was not so concentrated. One archetype in one work, three others in a different. In general, you understand. Pavel Lesnyak decided that he was the best, so he dumped all the eggs into one basket, receiving at the exit of a fourth, which is problematic to find even in Russian. Here it is so in demand.
And now the time has come for the desmonda pier – the protagonist, who, according to the logic of things, should have been opened best. But this is for these. We don’t need this here. The main character is completely not charismatic. If you are trying to mow under DMC, then be kind – do it high quality. We recall Dante: a charming metroxual with an excellent sense of humor and constant sarcastic jokes. And what is Desmond? Box from under the refrigerator: the same square and empty inside. He does not joke, does not mock the defeated demons, and generally behaves as if something like this happened to him every day. He got into hell, hung his ass with a couple of demons, and then this: "Well, this is definitely not California". If the developers thus wanted to show his fearlessness, then nothing came of them. Looks stupid and ridiculous. He is excessively self-confident and, most importantly, his self-confidence is always reinforced by the writer, because of which he comes out dry from the water where he was supposed to get Lule.
And all because he is not like everyone else. Special, damn it.
As a result, all events taking place on the screen are regarded as a farce. You do not worry about the protagonist, since he will get out of the war. You also do not worry about his friends, as they are under the reliable protection of the chosen one. So it turns out that you just chase by levels the led only by intrigue and thirst for solving it. And when the story breaks off in the midst, and you remain with a lot of unclosed questions, only a void is felt inside. Why was it all? Maybe for the sake of gameplay?
Hunting, my friends, and now we dive into the vat with shit.
Game process
The basics of gameplay.
Gameplay in front of us linear two-button bitemaps without the slightest hint of something interesting. The entire gameplay is built according to the following principle: Katsen – Running along the corridor – Arena with enemies – Running along the corridor – Arena with enemies – Running – Katszen. Everything that can change in this formula is the number of components and their order. Sometimes, the video can start immediately after the arena, and sometimes there will be two in a row. This is the variety in Devil`s Hunt. There will be no puzzle. All that the game will offer us is just to press the button in order to start slowly crawling up or down the elevator. There will be no platform sections. Everything that the game will offer us is to jump on the portals by clicking on one button. Like, we got to the activation point, found the same point somewhere on the ledge and pressed the button, after which the desmond is automatically teleported to the right place. Wow.
The combat system.
The combat system is simple to stupid. The protagonist in the arsenal has a regular blow and an enhanced blow. Everything that is available to the player at first is the following combinations: a strong blow and three weak, after which there is a small pause, as well as three weak strokes and one strong.
From defensive actions there is a parry and jerk.
Block for morons, yes?
At the same time, the developers instead of you decided what you need to do in one case or another, so the attacks of some opponents can only be blocked, and only from the blows of others to leave a jerk. When the attack can be spaced, one designation appears over the enemy, and when you can leave with a jerk, another.
Desmond also has a special fury scale, which is filled as it is mutuusitis of the opponents. Having reached the peak and by pressing a certain button, the main character completely turns into a demon for a short time, while applying a large amount of damage to enemies. The arsenal of the protagonist is supplemented with skills divided into three branches.
The demonic appearance of Desmond has three schools: executioner, unclean and abyss. In order to somehow visualize all this for the player, it was decided to change colors, as a result of which the hand of the protagonist will shine red, green or purple. The first branch contains skills aimed at applying maximum damage to enemies. Desmond can launch a fiery wave, and make a jerk of three opponents, and even attach a grenade to the enemy, which is extremely useful in large crowds of opponents. There are also grooves that provide accelerated kuldown skills and a quick set of rage scale. The second bump branch is aimed at supporting the protagonist. Yes, there is also a couple of abilities for applying damage, but there is also a skill to restore health. Moreover, it is here that the grooves are hidden to reduce the resulting damage and increase the pillar of your own health. Well, the third branch of skills is aimed at control of enemy units. Here you have a funnel, which will attract enemies to himself, and a clearing holding them in place. For reference, I note that these branches open to you gradually, and active skills from each of them can be gained only three pieces. And if for the abyss this is still a norm, since there are only three active abilities, then on the executioner branch you will already have to select Abilka exclusively from your own game style.
But so that all this works – you need to pump. Improvement of the abilities of the protagonist occurs due to souls that can be obtained from different sources. Firstly, of the dead opponents, and secondly, examining the locations. In some nooks, small luminous points are hidden, luminous at once a couple of shower, and sometimes you can find glass sculptures, breaking out which you can get almost ten units of currency at once. The game has three branches and we are free to move on any of them, unless, of course, there are enough currency. Choose the attracted skill and pump it. If this is an active skill, then select the button for its use. But under each of the branches there are some other strange windows, which can also be clicked on. And here, my friends, we will be able to unlock combinations for our hands for our hearts.
If this, of course, can be called combinations.
How to account for now you can apply a series of not three strokes, but from five? The gameplay is diversifying, is it not true? And then also a strong blow on top of all this will be printed. Well, it’s really true? You are not enough? You can make two weak blows, one strong and two more weak. Cool, great, cool.
Why do all this to do this, if you can trite everyone with the most primitive combo? We will talk about this a little later, but for now we will return to pumping. Currencies are poured in more than enough, so at the end of the passage I opened almost all combinations for hand -to -hand combat, as well as almost all the abbers in all three schools. And what did you think, the builds here will build some? Forget and download everything in a row. If the game does not care, then why shouldn’t you be the same?
Bestiary, as for a four -hour adventure, the game has a rather extensive. But the quality of opponents leaves much to be desired. In order not to divide everyone into people, demons and an angel, we will go through them in order to appear on the path of the player. The first enemy is the outcast. The lowest life form in hell. Not dangerous at all, even if they attack the crowd. They can only jump or hit with a hand, and their attacks are perfectly beaten with a regular block. Next comes the Demon-Journal. He knows how to do everything the same as the previous representative of the fauna, that is, jump and beat with his hand, and differs, in addition to the appearance, only increased damage and a pillar of health. The next subspecies of enemies are executioners. From the point of view of Laura, they are like a desmond, and from the point of view of gameplay, this is a regular resin of the most banal enemy from hell. Can make a jerk and hit with a hand.
There are already three enemies with the same attack patterns. We go well.
Then angels appear. Paphosy hollowing boys in beautiful jackets and with swords in their hands. They know how to beat with swords and so, that is, directly and with a sink, as well as launch a lightning in a protagonist. The next enemy is the executioner in the full cover of the demon. Fast, sharp and very thick. No, really, they have a large number of hp, but the pattern of attacks is very weak. Again, a jerk and a blow with a hand. Sometimes he can stomp with his foot, in order to call a little fire from there. And sometimes, you will not believe it, even try to spend a double. Wow! Hunter-Mag is one of two in the game of long-range opponents. This scarecrow stands somewhere in the corner of the arena and shoots you from your staff, although not big, but still unpleasant damage. And since they do not rise to Earth, then in the levels on the surface you will be met by executioners-people with the ability to shoot from hands.
No, but sho. Not new enemies to invent, right? Gloves in blue paint and normal.
The next enemy is a demon. A huge carcass that can only do two things: to spin the hammer and hit them on the ground, or stomp your foot. Both of these attacks force you either to jump back and forth in the arena, or use exceptionally long-range attacks. There are exactly two troubles with this: a colossally bloated margin of safety and very small arenas, which is why you have to wind circles on them, while the skills roll back. Well, the last view of the enemy is a guardian. Appears closer to the end of the passage and delivers a large number of inconvenience. Firstly, according to the already knocked scheme, she has a giant amount of health. Even if the whole shape of the demon is discharged into it, you will not have time to kill. Secondly, she knows how to teleport, although he does it extremely reluctantly in view of poor artificial intelligence. Thirdly, she creates a shock wave around her, which causes a large amount of damage. In general, the enemy is the most dangerous.
And if you think that the bosses should definitely please you, then I hasten to disappoint. There are many of them in the game, and everyone is worse than the previous. The first boss is a huge demon from the prologue. And what can I say? Only that Kretin did it. The creature just stands still and sometimes shoots with fire, after which it jumps somewhere towards the enemy string to strike. After that, he stops again and repeats the aforementioned pattern. Very interesting, thanks. The second boss is a demonic executioner. Yes, it is the one that eventually became an ordinary opponent. Yes, the pattern is the same. Unchanged. Hand, jerk, stomp and an attempt to give a double.
By the way, it seems to me that the amount of health does not change.
The only problem of the leader is the small arena on which you are locked with him. You have to constantly wind circles, waiting for the skills to roll back. The next boss is the defender of the demonic prison. He can accelerate in you and ram it; can hit the ground and cause a bunch of blue fire, or it can stomp and call the pillars of a conventional flame. Can jump and call on opponents.
Here, it would seem, at least some diversity, but still there is no interest. But why so – I will tell you very soon.
The angel is the most luxurious in terms of a muvsset. Of course, only within the framework of this game, no more. It has two types of lunges: one of the three weak strokes, and the second of two strong ones, as well as a jump with two swords straight to the hero. Well, having lost a lot of health, he will begin to shell the entire arena beating lightning with heaven. Well, the last boss drank in the appearance of the demon. As for the final leader is just a funny enemy. It has two types of attacks in front of itself: one swing in the arc or three fast stabbing strikes. It can also stomp your foot on the ground and call on air pillars that always appear along a certain trajectory, as a result of which there is only one way out – to be in constant movement. Here, in fact, is the whole boss. We wore in a small arena, use various skills and wait for their rollback, after which we repeat to the victorious.
Scheme, by the way, is working for all bosses. Congratize variability.
Debit Polish game design.
And now, when we dealt with all the main mechanics, I suggest that you still find out why the gameplay is felt as a piece of dog shit. There are a huge number of reasons, so they drove.
Artificial intelligence. Opponents in the game are extremely dumb. They often stand in a pillar instead of attacking the main character. The most striking example is Abilka, with which the desmond is enough enemy by the neck and begins to suck out the soul in order to earn extra money for pumping and restore health. Enemies at this time almost always just stand and smoke on the sidelines. Rare exceptions are fiery executioners that may still try to attack the hero. Ordinary blanks will always stand on one point, waiting for the continuation of the battle. Also, because of her stupidity, for example, the guards do not use the registered abolies. She give God to tell her around his circular attack once, and then just stands in one place, allowing the desmond to beat himself with impunity.
Stanloki. But if the opponents begin to attack, then they do it from the heart. If you miss one blow, then a couple more falls on you immediately. And why? Because the player does not have the opportunity to do something. A jerk does not work during the receipt of damage, and only ordinary opponents can be saved. And if you were driven into a corner, then get on the checkpoint and go to the control point. Class.
Injustice. But it only works for you. The developers seemed to mock potential players. The fact is that you cannot do anything to opponents. There is no impact from your attacks. No, of course, you cause damage, but that’s all. You cannot bring down an enemy attack or castes of skill. No matter how you mutuated the enemy – he does not care. He will calmly wave his sword and strike you. And you can’t do anything.Because if you got into a combination, then you cannot cancel it. Here, for example, you quickly furned the attack button five times and Desmond began to execute a long combination. And at this moment you see that the enemy is covered with a sword. Your actions? Of course, you want to interrupt the attack and with the help of a jerk to go aside in order to avoid damage. But you can’t, suck. Why so? I don’t know.
Form of the demon. A separate laughter deserves the shape of the demon. Using his ultimatum ability, Desmond loses the opportunity to walk. He can only be primed to the nearest enemy and strike him. And if there are two weak enemy and one strong in the arena, then the desmond is generally plowing, why did you activate Ult. He will decide who to kill him. Cast of ultimate also cannot be interrupted in any way. Even if you killed all opponents in the arena, then just stand and see how your special scale goes nowhere. Cool. Well, what else will I note is gameplay in this form. He is a single -button in the literal sense of the word. Not only does the hero move himself, but only one can also be applied using the right button. Super.
Finishing. After you go to the enemy, health is almost to zero, a special indicator will light up above him. This means that it can be finished off. These things are useful to exactly the same extent as cheat. And that is why this is a problem for me. I want an honest gameplay. The fact is that during the completion of the finishing, desmond is invulnerable to all other opponents. Let them wave them there, breathe with fire – generally spit. Even if the hero has already been launched in the hero, but you managed to activate the finishing animation – this attack will simply pass through the protagonist. Already this can call this benefit, although I consider the cranes. But more to use from these executions in another. Desmond is banally capable of restoring a piece of lost health.
And now the blitz.
The game does not have a banal Target Lock, because of which, with the capacity of the skill, Dzmond can quite calmly launch a fiery wave, it is not clear where, although it seemed that you were looking directly at the opponents. The game has no identification of possible damage from the back. If the arrows burst somewhere behind, and they can, then you will just silently receive damage that you could not even guess about. The game has no jumps, which is why the curve and oblique combat system looks even more chicken. The game has a strange creptiness on battles with bosses when you cannot demolish more health, because some smelly script should work.
Here you started to beat the boss and activated the shape of the demon for this, in order to deal with it as soon as possible. Apply powerful blows and see how a strip of health of the enemy decreases. When she freezes, although you continue to pound his carcass. Why? Because at this moment the boss needs to either jump somewhere or call a pack of small mobs or do something else. But you cannot cancel the shape of the demon. And now you are just standing and swearing while the scale is melting.
And all these shortcomings in a compartment with a meager number of combinations, terrible opponents and bosses in quality, as well as a small variety of gameplay situations and kills all the pleasure of the gameplay in the root. Too little, but what works through one place. You can not plunge into the gameplay, since something constantly interferes. Either a moronic stall, then a fucking script on the boss. And it’s a pity, because the makings of a good action were. Very rarely, but I still caught notes of pleasure from what I did. When you first turn on one school and use the capture, then the second and throw a spear from heaven at a found target, and then the third and smash a fiery wave into the enemy. Well, cool. Developers would still have a year, yes the Lyamov budget 10 and could get candy. But, alas, not fate.
Action button.
But there is another thing, which I must mention before the end of the analysis of the gameplay. And this is a damn button. That in it is so?
There are too many of it.
Pick up a note? Action. Press the button? Action. Overturn the beam? Action. Teleport? Action. Jump off the ledge? Action. Climb on the ledge? Action. Squeeze through a break?
Well, you understand.
The game is corny losing its pace when you run somewhere, just having beaten off the enemies, and the game is like that
Parking, Mr., present your pass and click on the button.
And these actions are clogged without jokes all levels. Sometimes it comes to the absurd. In the level with Cristen’s accompaniment, we must go through a drained pool in one of the yards. And there you need to press one action to jump, and after two seconds the same to climb. This is absurd. Was it really impossible to make the gameplay so that the character would automatically jump and automatically climb onto the ledge? This is elementary. Well, or at least to jump himself. And the constant spam of this button was just tired.
But that’s not all.
She, like everything else in this game, does not function as it should be. You go to the marker, press the button and pray so that everything is fine. Sometimes everything is really good, and sometimes the game refuses to register your press. Then you have to go to some distance and come up with prayer again. And everything may work, or maybe not work. And if it did not work out, then we leave again and we come up the dreams. Such are the pies with this button.
Gameplay results.
I don’t want to summarize any results in the game process, because everything is clear. Boring, monotonous and with a mass of flaws. It is not interesting to beat dull enemies with two attacks of attacks by no less dull combinations of receptions. There are no riddles. There is no platforming.
There is only a run, disgusting battles and a damn action button that will dream for a long time in nightmares.
Visual component
Project design.
And in order to somehow recover from all this horror, I propose to talk about something good, or rather, then about the visual component of Devil`s Hunt. In it, of course, also not without problems, but still the positive aspects clearly prevail over the negative. And we will begin, perhaps, with design. Not with technical embodiment, but from the design. And he is good. The game has a large number of locations, both on Earth and in hell. And they are all different from each other, filled with many details and thematic objects. For example, on Earth we will meet rotten slums, and a rich area with well-groomed houses and, forgive the Lord, some kind of factory, and even take a walk through the office building where the angels are sitting. In hell we will also visit various locations. Here you have the chambers of the executioners, and the prison, and the tower, and the burned forest and many others. Somewhere in the cells there are multiple prisoners. Somewhere the souls are tortured. Somewhere everything is luxurious and with rich decoration. Somewhere concise, but terribly stylish. And somewhere demons even arranged something like a settlement with their own dwellings, imitating ordinary life. All these details are pleasant to watch.
As, however, for the characters. Angels act up the hollow guys with beautiful hairstyles and in expensive costumes. Lucifer, like a fallen angel, does not lag behind them. He is also in a suit, but he was a little slipped, covered with soot and something else. Yes, and the devil himself has changed. His hands are covered with something like black tattoos, and his face with protruding veins. In general, the devil is good. As, however, many other characters. Sawyer flaunts all the shrams covered and in his hood. Death has an excellent study of the bone skull and rags on the body. Vera, to match demonies, has few clothes on itself, and all just such a defiant. Kristen also has a good model. Yes there is no one to get to the bottom. Desmond is also good, although not always. After a fight, his face, of course, does not look very.
Opponents design directly my respect. Monsters really look cool, diverse and detailed. Someone was wrapped in some ropes, someone stuck hellish minerals into his body, using them as protection, someone is so burning and with a bunch of cracks, and someone, ahem, barely holds on a couple of threads. At the same time, opponents look so chic not only on official art in local bestiaria, but also directly in the game itself.
Staging kitszen, to my great regret, the most common. On the page of the game in the store, the developers promised that the ups and downs of her plot are revealed in spectacular videos. It was only at the exit that it turned out that they were not spectacular. Nothing happens in the videos. The characters just stand and wave their hands. Sometimes they sit. But almost never move. There can be no question of any combat kats. Nobody was just steamed over them. In fact, no one was steamed on a lot. For example, the game has the same Katsen before the start of many levels. Desmond gets into the car, starts it and leaves the garage to the right. At the same time, sometimes an orange machine, and sometimes blue.
And no, the desmond has not two of them. Just do not care.
So do not care that in one moment the main character approaches the orange car, and in the video it is already blue.
But with what a huge trouble is with animations. Moreover, both with facial and combat. In the battles, the character moves like a cabinet with legs, and fights like a log. Penchers squeezed and ran. Then he made a jerk, grunted, hit his left and ran again. And then he gave the right! Wow, Etizh-passenger! In words it looks much more spectacular than in practice.
Separate mention deserve finishing. They are unique for each type of opponent, and for some enemies there are several of them. Then he will tear off his head, then it will imprint in the ground, then the throat will tear. And, again, in words all this looks much more dynamic. In fact, all this is accompanied by a bunch of bugs with failure through the texture of opponents and a lot of unnecessary effects. Well, on the face of Desmond during such finishing it is better not to look at all.
You can catch Spanish shame.
Everything is bad with facial animation. The characters have then the eyes will be separated in different directions, then something else will happen. But the worst thing is that models just open your mouth under the text. There is not the slightest hint of any emotionality. The actor of the voice acting is torn there, the text gives, and the desmond as a fish makes an “om-ohm” mouth. And that’s it. The intensity of the scene disappears. You stop believing what the character says, because you see something completely different.
Technical component.
Technically, the game is far from perfect. As soon as you cease to simply contemplate the general surroundings and look closely, you notice that the textures of medium quality on the locations, and the lava is some kind of shitty, and the water is terrible, and the fire is disgustingly on over other objects, and outside the window in front of us is not Miyami, but three polygonal boxes. And with all the above, the game also manages to shy godlessly. Even on quite powerful machines during battles, wild focus occurs. Moreover, this is quite noticeable, since the drops occur from a mark of 70 FPS to 30. And losing 40 frames in the heat of battle is not a huhra-mukhra for you. But the developers of the partaccles piled. No, but not pitch? Here you are flying blue particles, and multiple sparks during blows, and falling leaves and even dick understand that.
It would be better to optimize all this, Herodes.
Sound accompaniment
We finish all this an audioma, which is bad wherever you spit. Let’s start with music. It is not enough. Full OST takes only 10 minutes, which is an extremely short time for a four -hour game. This means that the compositions will often be repeated. Moreover, each of them is written for a separate zone and if, for example, in prison you wander about 40 minutes, then against the background you will hear the same track all this time. Okay, not all the time. This is the following problem. The game leaves a protagonist too often in silence. That is, here you run and do not hear anything but steps. Then the battle comes, and you are listening to the same track on the repeat, after which you are again in the silence. But not always. The game itself decides when you run in silence, and when to music. Why?
Because go fucking, that’s why.
And it does not even depend on the location or mood of the scene. At first I thought that during some chasing there is music, but with a calm study there is no. But NIMER. In one corridor of prison, music plays, and in the other already complete silence. What is it connected with? Not clear. The next problem is the mood of music. Before us, as an idea of the authors, a serious and gloomy story, where the character challenges hell and heaven. Then why, against the backdrop, it is not a baking rock playing, but some kind of generic bracket? It is not possible to penetrate the atmosphere and try to miss the driving of the battle through yourself when it is not reinforced with music. But even that is not all. Sometimes in the battle may not work a script at all, because of which you will fight without music, which is even worse. And sometimes we are completely slipped by the heroic soundtrack, which implies that the hero will have everything very well. And he causes nothing but disgust.
ALO, Vasya, I tear my head off the demons in hell. Where is brutality? Where are guitar cuts in combat with drums and electronics? Where is Mick Gordon?
Full of 9 minutes long. No words are simple.
With the sounds in the game is also a big trouble. The sounds of blows are extremely unpleasant for the ear. As if you were beaten with a trough. No sound impact from entering the enemy is not felt. In addition, each attack applied by a desmond is accompanied by his grunts and a feather, as a result of which you begin to curse these Okh-ghosts after half an hour. All this is supplemented by various moans and the growl of monsters. The problem is that there are a lot of them in the arena and they all strive to make some kind of sound that mixed with a terrible sound of blows and grunting the main character turns into cacophony. And there is also a wonderful witch appearing closer to the end of the game. This opponent is just a holiday for the ears, as she reacts an unpleasant crick to every hit of the protagonist on her.
All plus or minus is good with the voice acting. Not an Oscar -winning performance, but still the ears are pleasant. The voices are picked up great. Each of the artists tries to play the emotions inherent in his character in a particular scene. And they select intonations under the character of the character. For example, Vera is a playful young demoness, while Lucifer is hard and at the same time seductive. All these notes are thinly emphasized in voices and this is fine. It is unfortunate, of course, that all the Katseni is Zaporoty with facial animations. But I’m already repeating. And I also swept the saw from a saw, since for some reason they made a terrible accent, which is why each of his performances causes an attack of irresistible laughter.
The fate of the sequel
And now the time has come for real sadness. It’s time to figure out why the game never came out on the consoles and what happened to Layopi Games studio. After the release of the game on the PC, the developers immediately set to work on console versions. They thought that in life everything would be fine with them and hoping after the ending of the porting to do the sequel. So to speak, to work on mistakes and present the players more pleasant adventure about the desmond Pierce. Alarm information appeared in March 2020. Then the Polish edition of the PRE, referring to numerous anonymous sources in the studio, reported problems within the company. It turned out that employees are seriously delayed. The November payment was made by three payments in December, January and February, and the rest of the money promised to give somehow later. The situation was aggravated with the arrival of the first spring month. Then people, having come to their jobs, found in horror what the office is being laid out. Furniture and appliances are carried out, and their personal items were in the garbage bucket. Employees tried to contact the head of the company Pavel Lesnyak, but everything is to no avail. He turned off corporate mail and did not give his subordinates any information at all. So the young Layopi Games studio was destroyed overnight, leaving employees with empty pockets, and players without continuation, which could turn out to be an order of magnitude better.
Results
But no matter how sorry there were people, today we talked about something else. We talked about the ambitions of one person who wanted to make media according to his book.
But Pan Lesnyak did not take into account that creating a game of a newly made team is not so and simple.
You need a lot of money, time and experience, but the young studio did not have any of this. It can be seen that they tried to do something good. Here you have a pleasant design, and an interesting idea with three combat schools of magic and much more. But, alas, they didn’t work out. They would still be a year old, yes, 5 millions for development-perhaps something good would have come out. And so we have what we have. The game of disgusting quality with a terrible combat system, shitty animations and meager gamemeraduer solutions.
And we also have a terrible head of the company, who in Mudatsky reacted to his subordinates.
I sincerely hope that they have already gotten off and found their places in other studios, where there will be more competent managers and more stable working conditions. Well, Devil`s Hunt … And what’s wrong with her? The game went to the landing dump long before this material. Probably immediately after its exit. Nobody will remember her, and no one will regret her. Although, perhaps, I’m wrong. 40% of positive reviews in Steam still prove that the project came to their liking. Well, I’m sincerely glad for these people.
I’m just not one of them.
I love good games, and Devil`s Hunt, alas, does not apply to them despite the fact that it has a bunch of positive moments.
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