Digital Foundry: Oblivion has terrible problems with PC performance

The Digital Foundry team could not pass by such a large release as The Elder Scrolls IV: Oblivion Remastered, and has already released two videos about the game. In the first, specialists compare the original for almost an hour Oblivion with remaster, and the second was dedicated to the analysis of the PC version of the project. Spoiler – she is not very good.

To carefully evaluate the jump that the fourth part survived after restoration, in Digital Foundry they were not too lazy to assemble the system from 2006. The Pentium D processor was laid in it for 3 gigahertz, a powerful Radeon X1800 XT and 2 gigabytes of DDR2 RAM at that time. As experts noted John Lynneman (John Linneman) and Alex Battalia (Alex Battaglia), at the time of exit The Elder Scrolls IV: Oblivion not every computer could pull it.

The presenters discussed the visual effects in both versions, lighting, the quality of models, the level of detail and much more so far got out of the starting location and traveled a little by the syrodil. What has not changed is loading screens-Remaster is segmented in the same way as the option from 2006. As the authors of DF admitted, Oblivion Remastered I left a pleasant first impression, but no problem and roughness could not do. For example, Battalia turned out to be disappointed with stuttering during gameplay.

Following Alex Battalia I plunged deeper into the analysis of the PC version. He recalled that at one time Oblivion I experienced quite serious problems with stators, but almost two dozen years later many of this probably forgot about it. Freimrata fell as soon as the system needed to load a new section of the world and erase objects behind the character.

History is repeated again in 2025! At Remaster Oblivion, which “shadowed” on April 22, huge problems with brakes. Perhaps this is a game with the most terrible performance from the number of those that I had to test in Digital Foundry.

Alex https://nokyccasinos.org.uk/review/spin-time/ Battalia

Oblivion Remastered based on two pillars: an old engine from Oblivion and Unreal Engine 5, on which an attractive outer wrapping. As a result, the sores from the original migrated to the updated version, which was due to performance. Problems are observed even on a powerful “gland” like RTX 5090 paired with Ryzen 7 9800x3D from DF dough. Remaster also demonstrates “strange resource -intensive”.

Stuttering here at some unimaginable level. As a result, the impressions deteriorate to such an extent that it does not fit in my head, as it was considered normal for the release?

Alex Battalia

Sluming is a problem usually associated with the processor. The problem can be smoothed out if you reduce the frequency of personnel, but in the case of Oblivion, this did not help. In 4K resolution with the DLSS stop at the “Quality” mark and a restriction on the framework of a powerful PC, serious stuttering was still present. Moreover, they took place "every two meters". And the weaker the processor in the system, the more often the staters will be more noticeable. For example, against the background of the Ryzen 7 9800x3d Freim Time on Ryzen 5 3600 increases by 2-2.5 times, which leads to “catastrophic performance”.

As put it Battalia, In the game, the essence of which is wandering around the world, this wandering is accompanied by extremely unpleasant problems, which cannot but affect the general impressions of the project.

Reducing the resolution to 1080p, but leaving maximum settings so that the video cards are not so puffed, the system on Ryzen 5 3600 is able to issue an average of 40 fps. Meanwhile, the "stove" with Ryzen 7 9800x3D on board offers performance 250 % more.

To improve the situation, you can dig into the settings. However, if you believe Battalia, There is only one switch in the remaster that is really able to alleviate the suffering of the CPU – you need to turn off the option of the “hard -headed” global lighting of Lumen and transfer it to the software regime. On average, you can get an increase in performance of 35 %.

The expert could call this decision excellent, but after making changes, the game begins to look much worse in key parameters. For example, this affects the quality of reflections in water.

And if with some victims, but the gamer will be able to raise performance, then the smoothness of the gameplay has to only dream. What other settings Battalia He did not sort out, they had a near -mowal effect on the continuity of the picture, but greatly spoiled the visual component. As a result, the host was completely confused.

I do not understand why the performance of the CPU in this game is so terrible and why a change in settings has such a tiny effect. At the lowest settings, Title is completely unattractive – in some places it begins to look even worse than the original from 2006. It’s just bad.

Alex Battalia

For those who are not afraid of stuttering in Oblivion Remastered, The expert nevertheless prepared some tips to improve performance from the video card. The project is quite demanding and to this component of your PC.

Stay on the "hard -headed" Lumen, since in this case you will get better lighting on vegetation.

Lower the quality of hardware lighting to low to remove excess details that eat valuable personnel per second.

Compare performance on different preset graphics. For example, the transition from “epic” settings to “high” will provide an increase by an average of 38 %, but in terms of the quality of the picture, nothing will change much.

Alex also noticed that weaker video chips should still switch to software Lumen, but leave its quality at a high level.

So far, Digital Foundry cannot recommend The Elder Scrolls IV: Oblivion Remastered on PC. Gamers are advised to wait for patches so that the developers try to solve the problem with widespread brakes. Bye Bethesda And Virtuos They will not do this, DF experts “in no way will perceive such productivity as acceptable for a modern PC game”. In the meantime, developers only exacerbate the situation – a patch was released, which accidentally chopped off Apskayling in some versions of remaster.


Comments

Leave a Reply

Your email address will not be published. Required fields are marked *